Come to see my talk on GigaVoxels at Siggraph 2009 !

Friday, 7 August | 3:45 PM | Room 260-262

I will present the new GigaVoxels pipeline implemented in CUDA and discuss about it’s integration into video games. I will also present new results we get and especially the very efficient implementation of soft shadows and depth-of-field effects thanks to intrinsic properties of GigaVoxels hierarchical structure and volume Mipmapping mechanism.

http://artis.imag.fr/Membres/Cyril.Crassin/

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