Tag: real-time rendering

Luminance-Preserving and Temporally Stable Daltonization

ECDOAA23
Color vision deficiencies (CVDs), more commonly known as color blindness, are often caused by genetics and affect the cones on the retina. Approximately 4.5% of the world’s population (8% of males) has some form of CVD. Since it is hard for people with CVD to distinguish between certain colors, there might be a severe loss of information when presenting them with images as, e.g., reds and greens may be indistinguishable.

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Improved Shader and Texture Level of Detail Using Ray Cones

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Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering

CWML18
Geometric aliasing is a persistent challenge for real-time rendering. Hardware multisampling remains limited to 8 × , analytic coverage fails to capture correlated visibility samples, and spatial and temporal postfiltering primarily target edges of superpixel primitives. We describe a novel semi-analytic representation of coverage designed to make progress on geometric antialiasing for subpixel primitives and pixels containing many edges while handling correlated subpixel coverage. Although not yet fast enough to deploy, it crosses three critical thresholds: image quality comparable to 256× MSAA, faster than 64× MSAA, and constant space per pixel.

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Aggregate G-Buffer Anti-Aliasing in Unreal Engine 4

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The SGGX microflake distribution

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